βοΈπΉ Random Refine Option
Armor-Type Equipment (Headgear, Armor, Shield, Footgear, Garment):
When refined to +4, the equipment gains 1 random option from the applicable option table.
Refining beyond +4 (+5 to +10) increases both the number of options and the strength/value of each option.
Weapons:
Weapons gain random options starting at different refine levels depending on weapon level (Lv):
Lv1 Weapons: Start gaining options at +7
Lv2 Weapons: Start at +6
Lv3 Weapons: Start at +5
Lv4 Weapons: Start at +4
Higher refine levels increase both the number of options and the magnitude of their effects.
Armor Equipment (Head Gear, Armor, Shield, Footgear, Garment)
+1~+3
-
-
-
-
-
+4
1
1
1
1
1
+5
101
105
109
113
117
+6
101
105
109
113
117
+7
102
106
110
114
118
+8
103
107
111
115
119
+9
104
108
112
116
120
+10
104
108
112
116
120
Weapons
+1~+3
-
-
-
-
+4
-
-
-
131
+5
-
-
127
132 (2opt)
+6
-
124
128
132 (2opt)
+7
121
124
128 (2opt)
133 (3opt)
+8
121
124
129 (2opt)
133 (3opt)
+9
122 (2opt)
125 (2opt)
130 (3opt)
134 (4opt)
+10
123 (3opt)
126 (3opt)
130 (3opt)
134 (4opt)
More Details each piece of equipment and options
Headgear Refine Random Options
Refine Level to Group Mapping
+4
1
Group_1
1
+5
101
Head_Gear_7
2
+6
101
Head_Gear_7
2
+7
102
Head_Gear_8
3
+8
103
Head_Gear_9
3
+9
104
Head_Gear_10
4
+10
104
Head_Gear_10
4
Group 1 β Refine +4 (1 Option)
Slot 1:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Group 101 β Refine +5, +6 (2 Options)
Slot 1:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Slot 2:
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
20.0%
Group 102 β Refine +7 (3 Options)
Slot 1: Same options as Group 101 Slot 1, but with improved values:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
Slot 2: Same as Group 101 Slot 2 (see above).
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+50~100
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~2%
50.0%
Group 103 β Refine +8 (3 Options)
Slot 1: Same options as Group 102 Slot 1.
Slot 2: Improved values over Group 102:
VAR_MAXHPAMOUNT
Max HP
+100~150
70.0%
VAR_MAXSPAMOUNT
Max SP
+50~75
50.0%
VAR_MAXHPPERCENT
Max HP%
+2~3%
50.0%
VAR_MAXSPPERCENT
Max SP%
+2~3%
50.0%
VAR_ITEMDEFPOWER
DEF
+2~3
50.0%
VAR_MDEFPOWER
MDEF
+2~3
50.0%
VAR_ATKPERCENT
ATK%
+2~3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2~3%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
2~3%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
2~3%
30.0%
ATTR_TOLERACE_WATER
Water Resist
2~3%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
2~3%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
2~3%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
2~3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1~2%
20.0%
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+150
50.0%
VAR_ITEMDEFPOWER
DEF
+3
50.0%
VAR_MDEFPOWER
MDEF
+3
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
3%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
3%
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
Group 104 β Refine +9, +10 (4 Options)
Slot 1: Same as Group 103 Slot 1.
Slot 2: Same as Group 103 Slot 2.
Slot 3: Same as Group 103 Slot 3.
Slot 4 (NEW - exclusive to +9/+10):
VAR_MAXHPAMOUNT
Max HP
+250
50.0%
VAR_ITEMDEFPOWER
DEF
+4
50.0%
VAR_MDEFPOWER
MDEF
+4
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
4%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
4%
50.0%
VAR_ATKPERCENT
ATK%
+4%
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+4%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+4%
50.0%
Armor Refine Random Options
Refine Level to Group Mapping
+4
1
Group_1
1
+5
105
Armor_7
2
+6
105
Armor_7
2
+7
106
Armor_8
3
+8
107
Armor_9
3
+9
108
Armor_10
4
+10
108
Armor_10
4
Group 1 β Refine +4 (1 Option)
Slot 1: (Same as Headgear +4)
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Group 105 β Refine +5, +6 (2 Options)
Slot 1: (Same as Group 1 Slot 1)
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Slot 2:
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
20.0%
Group 106 β Refine +7 (3 Options, BSB: 1)
Slot 1: Improved base values:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
Slot 2: (Same as Group 105 Slot 2)
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+50~100
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
DAMAGE_CRI_TARGET
Crit Dmg Taken Reduction
1~2%
50.0%
DAMAGE_CRI_USER
Crit Dmg Dealt
+1~2%
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~2%
50.0%
Group 107 β Refine +8 (3 Options)
Slot 1: (Same as Group 106 Slot 1)
Slot 2: Higher values:
VAR_MAXHPAMOUNT
Max HP
+100~150
70.0%
VAR_MAXSPAMOUNT
Max SP
+50~75
50.0%
VAR_MAXHPPERCENT
Max HP%
+2~3%
50.0%
VAR_MAXSPPERCENT
Max SP%
+2~3%
50.0%
VAR_ITEMDEFPOWER
DEF
+2~3
50.0%
VAR_MDEFPOWER
MDEF
+2~3
50.0%
VAR_ATKPERCENT
ATK%
+2~3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2~3%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
2~3%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
2~3%
30.0%
ATTR_TOLERACE_WATER
Water Resist
2~3%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
2~3%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
2~3%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
2~3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1~2%
20.0%
Slot 3: Fixed high values:
VAR_MAXHPAMOUNT
Max HP
+150
50.0%
VAR_MAXHPPERCENT
Max HP%
+3%
50.0%
DAMAGE_CRI_TARGET
Crit Dmg Taken Reduction
3%
50.0%
DAMAGE_CRI_USER
Crit Dmg Dealt
+3%
50.0%
VAR_MDEFPOWER
MDEF
+3
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
Group 108 β Refine +9, +10 (4 Options)
Slot 1: (Same as Group 107 Slot 1)
Slot 2: (Same as Group 107 Slot 2)
Slot 3: (Same as Group 107 Slot 3)
Slot 4 (NEW - exclusive to +9/+10):
VAR_MAXHPAMOUNT
Max HP
+250
50.0%
VAR_MAXHPPERCENT
Max HP%
+4%
50.0%
DAMAGE_CRI_TARGET
Crit Dmg Taken Reduction
4%
50.0%
DAMAGE_CRI_USER
Crit Dmg Dealt
+4%
50.0%
VAR_MDEFPOWER
MDEF
+4
50.0%
VAR_ATKPERCENT
ATK%
+4%
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+4%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+4%
50.0%
Shield Refine Random Options
Refine Level to Group Mapping
+4
1
Group_1
1
+5
109
Shield_7
2
+6
109
Shield_7
2
+7
110
Shield_8
3
+8
111
Shield_9
3
+9
112
Shield_10
4
+10
112
Shield_10
4
Group 1 β Refine +4 (1 Option)
Slot 1: (Same as Headgear/Armor +4)
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Group 109 β Refine +5, +6 (2 Options)
Slot 1: (Same as Group 1 Slot 1)
Slot 2:
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
20.0%
Group 110 β Refine +7 (3 Options)
Slot 1: Improved base values:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
Slot 2: (Same as Group 109 Slot 2)
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+50~100
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
CLASS_DAMAGE_BOSS_TARGET
Boss Dmg Reduction
1~2%
50.0%
CLASS_DAMAGE_BOSS_USER
Dmg to Boss
+1~2%
50.0%
VAR_ATTPOWER
ATK flat
+3~7
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
ATTR_TOLERACE_NOTHING
Neutral Resist
1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
Group 111 β Refine +8 (3 Options)
Slot 1: (Same as Group 110 Slot 1)
Slot 2: Higher values:
VAR_MAXHPAMOUNT
Max HP
+100~150
70.0%
VAR_MAXSPAMOUNT
Max SP
+50~75
50.0%
VAR_MAXHPPERCENT
Max HP%
+2~3%
50.0%
VAR_MAXSPPERCENT
Max SP%
+2~3%
50.0%
VAR_ITEMDEFPOWER
DEF
+2~3
50.0%
VAR_MDEFPOWER
MDEF
+2~3
50.0%
VAR_ATKPERCENT
ATK%
+2~3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2~3%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
2~3%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
2~3%
30.0%
ATTR_TOLERACE_WATER
Water Resist
2~3%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
2~3%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
2~3%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
2~3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1~2%
20.0%
Slot 3: Fixed high values:
VAR_MAXHPAMOUNT
Max HP
+150
50.0%
VAR_ITEMDEFPOWER
DEF
+3
50.0%
VAR_MDEFPOWER
MDEF
+3
50.0%
CLASS_DAMAGE_BOSS_TARGET
Boss Dmg Reduction
3%
50.0%
CLASS_DAMAGE_BOSS_USER
Dmg to Boss
+3%
50.0%
VAR_ATTPOWER
ATK flat
+10
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
ATTR_TOLERACE_NOTHING
Neutral Resist
3%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
3%
50.0%
Group 112 β Refine +9, +10 (4 Options)
Slot 1: (Same as Group 111 Slot 1)
Slot 2: (Same as Group 111 Slot 2)
Slot 3: (Same as Group 111 Slot 3)
Slot 4 (NEW - exclusive to +9/+10):
VAR_MAXHPAMOUNT
Max HP
+250
50.0%
VAR_ITEMDEFPOWER
DEF
+4
50.0%
VAR_MDEFPOWER
MDEF
+4
50.0%
CLASS_DAMAGE_BOSS_TARGET
Boss Dmg Reduction
4%
50.0%
CLASS_DAMAGE_BOSS_USER
Dmg to Boss
+4%
50.0%
VAR_ATTPOWER
ATK flat
+15
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
ATTR_TOLERACE_NOTHING
Neutral Resist
4%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
4%
50.0%
Foot Gear Refine Random Options
Refine Level to Group Mapping
+4
1
Group_1
1
+5
113
Foot_Gear_7
2
+6
113
Foot_Gear_7
2
+7
114
Foot_Gear_8
3
+8
115
Foot_Gear_9
3
+9
116
Foot_Gear_10
4
+10
116
Foot_Gear_10
4
Note: Groups 115 and 116 only define higher slots (3 and 4) without Slots 1 and 2. This is different from other equipment types where all slots are explicitly defined.
Group 1 β Refine +4 (1 Option)
Slot 1: (Same as all other equipment at +4)
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Group 113 β Refine +5, +6 (2 Options)
Slot 1: (Same as Group 1 Slot 1)
Slot 2:
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
20.0%
Group 114 β Refine +7 (3 Options)
Slot 1: Improved base values:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
Slot 2: (Same as Group 113 Slot 2)
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+50~100
50.0%
VAR_MAXSPAMOUNT
Max SP
+50~120
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
VAR_CRITICALSUCCESSVALUE
Critical Rate
+2~4
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1~2%
50.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
50.0%
Group 115 β Refine +8 (Slot 3 only)
Only Slot 3 is defined. Slots 1 and 2 are not specified in this group.
Slot 3: Fixed high values:
VAR_MAXHPAMOUNT
Max HP
+150
50.0%
VAR_MAXSPAMOUNT
Max SP
+180
50.0%
VAR_MAXHPPERCENT
Max HP%
+3%
50.0%
VAR_MAXSPPERCENT
Max SP%
+3%
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
VAR_CRITICALSUCCESSVALUE
Critical Rate
+6
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+3%
50.0%
RACE_TOLERACE_HUMAN
Human Resist
+2%
50.0%
Group 116 β Refine +9, +10 (Slots 3 & 4)
Only Slots 3 and 4 are defined. Slots 1 and 2 are not specified in this group.
Slot 3: (Same as Group 115 Slot 3)
Slot 4 (NEW - exclusive to +9/+10):
VAR_MAXHPAMOUNT
Max HP
+250
50.0%
VAR_MAXSPAMOUNT
Max SP
+300
50.0%
VAR_MAXHPPERCENT
Max HP%
+4%
50.0%
VAR_MAXSPPERCENT
Max SP%
+4%
50.0%
VAR_ATKPERCENT
ATK%
+4%
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
VAR_CRITICALSUCCESSVALUE
Critical Rate
+8
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+4%
50.0%
RACE_TOLERACE_HUMAN
Human Resist
+3%
50.0%
Garment Refine Random Options
Refine Level to Group Mapping
+4
1
Group_1
1
+5
117
Garment_7
2
+6
117
Garment_7
2
+7
118
Garment_8
3
+8
119
Garment_9
3
+9
120
Garment_10
4
+10
120
Garment_10
4
Note: Groups 119 and 120 only define higher slots (3 and 4) without Slots 1 and 2, same pattern as Foot Gear.
Group 1 β Refine +4 (1 Option)
Slot 1: (Same as all other equipment at +4)
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1%
50.0%
VAR_MAXHPAMOUNT
Max HP
+10~50
70.0%
VAR_MAXHPPERCENT
Max HP%
+1%
50.0%
VAR_MAXSPAMOUNT
Max SP
+5~25
50.0%
VAR_MAXSPPERCENT
Max SP%
+1%
50.0%
VAR_ITEMDEFPOWER
DEF
+1
50.0%
VAR_MDEFPOWER
MDEF
+1
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
Group 117 β Refine +5, +6 (2 Options)
Slot 1: (Same as Group 1 Slot 1)
Slot 2:
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1~2%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1~2%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
20.0%
RACE_TOLERACE_HUMAN
Human Resist
+1%
20.0%
Group 118 β Refine +7 (3 Options)
Slot 1: Improved base values:
RANGE_ATTACK_DAMAGE_USER
Ranged Dmg Reduction
1%
50.0%
ATTR_TOLERACE_ALLBUTNOTHING
All Elem Resist
1%
30.0%
ATTR_TOLERACE_WATER
Water Resist
1~2%
20.0%
ATTR_TOLERACE_GROUND
Earth Resist
1~2%
50.0%
ATTR_TOLERACE_FIRE
Fire Resist
1~2%
50.0%
ATTR_TOLERACE_WIND
Wind Resist
1~2%
50.0%
VAR_MAXHPAMOUNT
Max HP
+50~100
70.0%
VAR_MAXHPPERCENT
Max HP%
+1~2%
50.0%
VAR_MAXSPAMOUNT
Max SP
+10~50
50.0%
VAR_MAXSPPERCENT
Max SP%
+1~2%
50.0%
VAR_ITEMDEFPOWER
DEF
+1~2
50.0%
VAR_MDEFPOWER
MDEF
+1~2
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
Slot 2: (Same as Group 117 Slot 2)
Slot 3:
VAR_MAXHPAMOUNT
Max HP
+50~100
50.0%
VAR_MAXSPAMOUNT
Max SP
+50~120
50.0%
VAR_HITSUCCESSVALUE
HIT
+3~7
50.0%
VAR_AVOIDSUCCESSVALUE
FLEE
+3~7
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
50.2%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~2%
50.0%
CLASS_IGNORE_DEF_PERCENT_NORMAL
Ignore Normal DEF%
1~2%
50.0%
CLASS_IGNORE_MDEF_PERCENT_NORMAL
Ignore Normal MDEF%
1~2%
50.0%
Group 119 β Refine +8 (Slot 3 only)
Only Slot 3 is defined. Slots 1 and 2 are not specified in this group.
Slot 3: Fixed high values:
VAR_MAXHPAMOUNT
Max HP
+150
50.0%
VAR_MAXSPAMOUNT
Max SP
+180
50.0%
VAR_HITSUCCESSVALUE
HIT
+10
50.0%
VAR_AVOIDSUCCESSVALUE
FLEE
+10
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.2%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
CLASS_IGNORE_DEF_PERCENT_NORMAL
Ignore Normal DEF%
3%
50.0%
CLASS_IGNORE_MDEF_PERCENT_NORMAL
Ignore Normal MDEF%
3%
50.0%
Group 120 β Refine +9, +10 (Slots 3 & 4)
Only Slots 3 and 4 are defined. Slots 1 and 2 are not specified in this group.
Slot 3: (Same as Group 119 Slot 3)
Slot 4 (NEW - exclusive to +9/+10):
VAR_MAXHPAMOUNT
Max HP
+250
50.0%
VAR_MAXSPAMOUNT
Max SP
+300
50.0%
VAR_HITSUCCESSVALUE
HIT
+15
50.0%
VAR_AVOIDSUCCESSVALUE
FLEE
+15
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+4%
50.2%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+4%
50.0%
CLASS_IGNORE_DEF_PERCENT_NORMAL
Ignore Normal DEF%
4%
50.0%
CLASS_IGNORE_MDEF_PERCENT_NORMAL
Ignore Normal MDEF%
4%
50.0%
Weapon LV1 Refine Random Options
Refine Level to Group Mapping
+7
121
Weapon_LV1_8
1
+8
121
Weapon_LV1_8
1
+9
122
Weapon_LV1_9
2
+10
123
Weapon_LV1_10
3
Group 121 β Refine +7, +8 (1 Option)
Slot 1:
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1%
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1%
50.0%
Group 122 β Refine +9 (2 Options)
Slot 1: (Same as Group 121 Slot 1)
Slot 2:
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1~2%
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~2%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1~2%
50.0%
Group 123 β Refine +10 (3 Options)
Slot 1: (Same as Group 121 Slot 1)
Slot 2: (Same as Group 122 Slot 2)
Slot 3:
VAR_STRAMOUNT
STR
+2
50.0%
VAR_AGIAMOUNT
AGI
+2
50.0%
VAR_VITAMOUNT
VIT
+2
50.0%
VAR_INTAMOUNT
INT
+2
50.0%
VAR_LUKAMOUNT
LUK
+2
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+3%
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+3%
50.0%
Weapon LV2 Refine Random Options
Refine Level to Group Mapping
+6
124
Weapon_LV2_8
1
+7
124
Weapon_LV2_8
1
+8
124
Weapon_LV2_8
1
+9
125
Weapon_LV2_9
2
+10
126
Weapon_LV2_10
3
Group 124 β Refine +6, +7, +8 (1 Option)
Slot 1: (Identical to Weapon LV1 Group 121 Slot 1)
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1%
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1%
50.0%
Group 125 β Refine +9 (2 Options)
Slot 1: (Same as Group 124 Slot 1)
Slot 2: (Identical to Weapon LV1 Group 122 Slot 2)
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1~2%
50.0%
VAR_ATKPERCENT
ATK%
+1~2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~2%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1~2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~2%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1~2%
50.0%
Group 126 β Refine +10 (3 Options)
Slot 1: (Same as Group 124 Slot 1)
Slot 2: (Same as Group 125 Slot 2)
Slot 3: (Identical to Weapon LV1 Group 123 Slot 3)
VAR_STRAMOUNT
STR
+2
50.0%
VAR_AGIAMOUNT
AGI
+2
50.0%
VAR_VITAMOUNT
VIT
+2
50.0%
VAR_INTAMOUNT
INT
+2
50.0%
VAR_LUKAMOUNT
LUK
+2
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+3%
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+3%
50.0%
Weapon LV3 Refine Random Options
Refine Level to Group Mapping
+5
127
Weapon_LV3_7
1
+6
128
Weapon_LV3_8
2
+7
128
Weapon_LV3_8
2
+8
129
Weapon_LV3_9
2
+9
130
Weapon_LV3_10
3
+10
130
Weapon_LV3_10
3
Group 127 β Refine +5 (1 Option)
Slot 1: (Same base weapon Slot 1 β all values 1)
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1%
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1%
50.0%
Group 128 β Refine +6, +7 (2 Options)
Slot 1: (Same as Group 127 Slot 1)
Slot 2: Enhanced with DEX and higher ranges:
VAR_STRAMOUNT
STR
+1~2
50.0%
VAR_AGIAMOUNT
AGI
+1~2
50.0%
VAR_VITAMOUNT
VIT
+1~2
50.0%
VAR_INTAMOUNT
INT
+1~2
50.0%
VAR_DEXAMOUNT
DEX
+1
50.0%
VAR_LUKAMOUNT
LUK
+1~2
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1~3%
50.0%
VAR_ATKPERCENT
ATK%
+1~3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1~3%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1~3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1~3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1~3%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1~3%
50.0%
Group 129 β Refine +8 (2 Options)
Slot 1: Upgraded β non-stat options boosted to 2:
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+2%
50.0%
VAR_ATKPERCENT
ATK%
+2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+2%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+2%
50.0%
Slot 2: (Same as Group 128 Slot 2 β includes DEX, ranges 1~3)
Group 130 β Refine +9, +10 (3 Options)
Slot 1: (Same as Group 127 Slot 1 β base values of 1)
Slot 2: (Same as Group 128 Slot 2 β includes DEX, ranges 1~3)
Slot 3: High fixed values with DEX:
VAR_STRAMOUNT
STR
+3
50.0%
VAR_AGIAMOUNT
AGI
+3
50.0%
VAR_VITAMOUNT
VIT
+3
50.0%
VAR_INTAMOUNT
INT
+2
50.0%
VAR_DEXAMOUNT
DEX
+1
50.0%
VAR_LUKAMOUNT
LUK
+3
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+4%
50.0%
VAR_ATKPERCENT
ATK%
+4%
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+4%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+4%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+4%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+4%
50.0%
Weapon LV4 Refine Random Options
Refine Level to Group Mapping
+4
131
Weapon_LV4_7
1
+5
132
Weapon_LV4_8
2
+6
132
Weapon_LV4_8
2
+7
133
Weapon_LV4_9
3
+8
133
Weapon_LV4_9
3
+9
134
Weapon_LV4_10
4
+10
134
Weapon_LV4_10
4
Group 131 β Refine +4 (1 Option)
Slot 1: (Same base weapon Slot 1 β all values 1)
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+1%
50.0%
VAR_ATKPERCENT
ATK%
+1%
50.0%
VAR_MAGICATKPERCENT
MATK%
+1%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+1%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+1%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+1%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+1%
50.0%
Group 132 β Refine +5, +6 (2 Options)
Slot 1: (Same as Group 131 Slot 1)
Slot 2: Fixed values of 2 for non-stat options:
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+2%
50.0%
VAR_ATKPERCENT
ATK%
+2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+2%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+2%
50.0%
Group 133 β Weapon LV4 Refine +7, +8 (3 Options)
Slot 1: (Same base weapon Slot 1 β all values 1)
Slot 2: Fixed values:
VAR_STRAMOUNT
STR
+1
50.0%
VAR_AGIAMOUNT
AGI
+1
50.0%
VAR_VITAMOUNT
VIT
+1
50.0%
VAR_INTAMOUNT
INT
+1
50.0%
VAR_LUKAMOUNT
LUK
+1
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+2%
50.0%
VAR_ATKPERCENT
ATK%
+2%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+2%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+2%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+2%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+2%
50.0%
Slot 3: With DEX:
VAR_STRAMOUNT
STR
+2
50.0%
VAR_AGIAMOUNT
AGI
+2
50.0%
VAR_VITAMOUNT
VIT
+2
50.0%
VAR_INTAMOUNT
INT
+2
50.0%
VAR_DEXAMOUNT
DEX
+1
50.0%
VAR_LUKAMOUNT
LUK
+2
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+3%
50.0%
VAR_ATKPERCENT
ATK%
+3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+3%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+3%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+3%
50.0%
Group 134 β Weapon LV4 Refine +9, +10 (4 Options)
Slot 1: (Same base weapon Slot 1 β all values 1)
Slot 2: (Same as Group 133 Slot 2 β stats 1, others 2)
Slot 3: Ranges with DEX:
VAR_STRAMOUNT
STR
+1~2
50.0%
VAR_AGIAMOUNT
AGI
+1~2
50.0%
VAR_VITAMOUNT
VIT
+1~2
50.0%
VAR_INTAMOUNT
INT
+1~2
50.0%
VAR_DEXAMOUNT
DEX
+1
50.0%
VAR_LUKAMOUNT
LUK
+1~2
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+2~3%
50.0%
VAR_ATKPERCENT
ATK%
+2~3%
50.0%
VAR_MAGICATKPERCENT
MATK%
+2~3%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+2~3%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+2~3%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+2~3%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+2~3%
50.0%
Slot 4 (NEW β exclusive to +9/+10): Highest fixed values:
VAR_STRAMOUNT
STR
+3
50.0%
VAR_AGIAMOUNT
AGI
+3
50.0%
VAR_VITAMOUNT
VIT
+3
50.0%
VAR_INTAMOUNT
INT
+2
50.0%
VAR_DEXAMOUNT
DEX
+1
50.0%
VAR_LUKAMOUNT
LUK
+3
50.0%
VAR_PLUSASPDPERCENT
ASPD%
+4%
50.0%
VAR_ATKPERCENT
ATK%
+4%
50.0%
VAR_MAGICATKPERCENT
MATK%
+4%
50.0%
RANGE_ATTACK_DAMAGE_TARGET
Ranged Dmg Dealt
+4%
50.0%
RACE_DAMAGE_HUMAN
Phys Dmg vs Human
+4%
50.0%
RACE_MDAMAGE_HUMAN
Magic Dmg vs Human
+4%
50.0%
CLASS_DAMAGE_BOSS_TARGET
Dmg to Boss
+4%
50.0%
Last updated